Product updates

Changelog

Everything we ship to Trify3D: new engines, studio features, exports and fixes. Newest first.

5 releases13 updatesLatest Aug 30, 2026

v2.4

  • New

    TRELLIS engines (v1 & v2) with multi-image generation

    Two new engines powered by Microsoft TRELLIS. Turn a single image or several views into a 3D model with baked textures, on both TRELLIS 1 and TRELLIS 2; batch mode included.

  • New

    Meshy V7 engine with Smart Topology

    Generate game-ready meshes directly in the studio. Smart Topology outputs 4k to 15k quad-face models, ideal for Roblox, Unity and mobile games.

  • New

    Animation preview, style presets and PBR texture export

    Play and inspect rigged models with clip control and playback speed. Five one-click style presets (Realistic, Stylized, Low-poly, Toy, Statue) now tune prompts and engine settings. Export any textured model's PBR maps (albedo, normal, roughness, metallic) as a zip.

  • Fixed

    Generation task availability

    Tasks in progress no longer surface a broken download link. Model URLs are only published once a real output file exists.

v2.3

  • Improved

    Studio panels collapse, empty state and accessibility

    Generation and asset panels now collapse on desktop for a full-width viewport. The studio greets you with an interactive empty state, and screen reader labels cover every toolbar action.

  • Improved

    Faster asset loading

    Thumbnails and models are served with immutable caching, so repeat visits to the studio load instantly.

  • Fixed

    3D preview pipeline hardening

    A more reliable preview pipeline with responsive toolbars on phones and tablets, plus automatic retry when a model loads before the scene is ready.

v2.2

  • Improved

    Smoother updates and error monitoring

    The app now recovers automatically after a deploy instead of showing a white screen, and background error monitoring filters noise so real issues surface faster.

v2.1

  • New

    CAD to STL conversion

    Convert IGS, IGES and STEP files to STL right in the browser with the OCCT kernel, no upload queue required.

  • Improved

    Multiview input guardrails

    Multiview generation now enforces each engine's exact image count and ordering (front, left, back, right) before spending credits.

v2.0

  • New

    Public generation API

    Text-to-3D, image-to-3D and multiview-to-3D endpoints with API keys, signed webhooks and per-task status polling.

  • Improved

    Credits ledger hardening

    Idempotent credit holds, automatic refunds on failure and a tamper-resistant transaction ledger.

  • Improved

    Direct-to-cloud uploads

    Reference images upload straight to storage before generation starts, keeping large inputs out of task payloads.