Quick answer
Web or game engine
Editing textures in a DCC tool
Handing raw geometry to Blender/Maya
3D printing
Format comparison
| Format | Best for | Contains | Size |
|---|---|---|---|
| GLB GL Transmission Binary | Web viewers, Three.js, Babylon.js, Unity import | Geometry + PBR textures + animations, packed in one binary file | Smallest — single self-contained .glb |
| glTF GL Transmission (.gltf + .bin + textures) | Editing in Blender, DCC tools, inspecting individual texture maps | Same data as GLB but as separate JSON + .bin + image files | Slightly larger unpacked, identical payload to GLB |
| OBJ Wavefront OBJ | Interchange with Blender, Maya, ZBrush, older DCC pipelines | Geometry only (vertices, faces) plus an .mtl material reference | Largest of the four — no compression, ASCII geometry |
| STL Stereolithography | 3D printing — slicers (Cura, PrusaSlicer, Bambu Studio) | Triangle mesh only, no color, no texture, no animation | Compact for printing, no UV or material data |





